CreatureIsle Devlog
CreatureIsle » Devlog
Just a good updated version of my game from the game jam
6/24/24
Keyboard controls
- Arrow Keys to Move
- Z is interact X is run
- C is cast magic Return Key(When the screen changes to Exp screen or level up screen)
Gamepad controls
you can use a game pad controls this are just the controls displayed with xbox controller but it will work
with other gamepad controls
- It has support gamepad
- It has better movement and better controls
- Gamepad controls are:
- Use the left analog stick to move
- A button is to attack/Confirm
- X button is to cast spells
- LB/RB to switch spells (once you get the spells)
- Y is to switch Monsters(once you unlock the Golem to Party)
6/25/24
Minor updates
- Gamepad A button works now to confirm on the level up screen and experience window now
- Tree, Sword and Cave gets destroyed when Golem joins party to prevent players from re-enter cave so you don't have to refight the Golem again
- Just added a new page cover
6/28/24
Minor updates
- Removed the download file temporary needs some fixing
7/30/24
Minor Updates Demo Patch
- Sword will not appear in the snow area(before the fight with the wizard)
- (The sword was not supposed to be there in the first place it was only supposed to be in the forest)
New Keyboard Support/Added Features
- Arrow Keys to Move
- Z is interact X is run
- C is cast magic
- Return Key or Enter Key(When the screen changes to Exp screen or level up screen)
- (This also works if you get the game freezes once defeated or losing towards and enemy)
- Space Bar is Switch Monsters(once you unlock the Golem to Party)
- Numpad1/2 to switch spells(once you unlock the spells)
Currently Working On(For a Future Update)
- Making the human player be able to engage in battle as well I have working on this for the past month now Ill have new build once it is complete for now Ill just add the Demo Patch
7/31/24
Minor Updates
- Remove the DemoPatch because he had a glitch with gamepad going to upload the new export very shortly
- New DemoPatch is added looks like running from fights only works upon reloading work on fixing that but right now Im still adding
- New features for the Next Build:
- Making the human player be able to engage in battle as well
- Adding rival so the player can fight against
- l have new build once it is complete for now Ill just add the Demo Patch because the next build of the game will take a while to upload because I am still developing it
8/2/24
Minor Update
- Fix a minor bug with the code where the game restarts when the mana pool is spawned during the golem fight just forgot to remove the line of code that restarts the fight I made mistake and use the attack button for the restart button so every time the slime was trying to attack it would restart the fight
Next Big Update(Will Be Delayed)
- New features for the Next Build:
- Making the human player be able to engage in battle as well
- Adding rival so the player can fight against
- Why is the update delayed?
- I updated the game engine it destroyed all my global objects became all global objects invisible in the scenes and the code for the global objects do not work now so the work or only practically works
Image One
TitleScreen Monsters are not displayed
Image Two
Characters Not Visible in game screen
Image Three
Characters Display on Game Screen but only display on preview mode
9/7/24
Next Big Update Will Be Coming out later in the future
I find some of the source files of my project a cloud save which actually shows all the global objects
- New features for the Next Build:
- Making the human player be able to engage in battle as well
- Adding rival so the player can fight against
- The rival will have his own unique monsters as well (for next update he will only have one monster on him)
- Adding a female character to choose as protagonist as well
- Update will still be delayed though and Why?
- Recap
- I updated the game engine it destroyed all my global objects became all global objects invisible in the scenes and the code for the global objects do not work now so the work or only practically works(previously said)
- I found a save file on the cloud which shows all the global objects in the game engine but only the cloud version works will the global objects
9/21/24
More Stupid Glitches and Update Progress
Stupid Glitch
- It looks like the scene variable works when I do trigger once condition don't if I might run into issues with that but I have to see what happens as I work on it some more
What was added recently
- So now the camera follows the player instead of being stuck on the screen
New features for the Web Next Build in Development:
Recap
- Making the human player be able to engage in battle as well
- Adding rival so the player can fight against
- Adding a female character to choose as protagonist as well
- The rival will have his own unique monsters as well (for next update he will only have one monster on him)
New Stuff I wanna add
- Adding more monsters in the game
- The player will have two abilities to attack with(for now)
- Sword Attack (Attacks with a sword)
- Strike Attack (Basic Attack with no weapon)
Sneak Peak of What I am Working On Still in Development
10/23/24
Learning how to make menus
What am I currently working on
- I am trying to learn how to make menus for the game and experimenting with my current game engine for the game gdevelop and other game engines to figure how to make the menus and an inventory system for the game
Concept Art for Menu
Ideas for the Menu(Just Concept Art for Now)
- So the picture and the slots around the player would be the player abilities they can choose in battle you could switch between skills you can use number key 0-9 as hot key for skills
- Monster and Tamer can hold up 9 different skills or items for battle
- For example
- I placed 0 number key for basic attack and placed 1 key to switch to sword attack the you press z key to activate the skill
CreatureIsle
Status | Released |
Author | +UltraInt |
Genre | Role Playing |
Tags | 2D, Action-Adventure, Experimental, Exploration, gdevelop, JRPG, Retro, Singleplayer, Top-Down |
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